The Five Best Races for Monk in 5E D&D

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When playing Dungeons and Dragons, there are so many different things to consider. One of your most critical choices is picking your character’s race. If you have decided you want to play a monk, then this blog post is for you! Keep reading to learn about the best races for monk 5e, as well as what it is, a list of five advantages, and factors.

What It Is

Monks are a class of characters that focus on unarmed combat and chi energy. They are nimble and have reflexes that allow them to dodge incoming attacks. In addition, monks have an increased ability to jump and climb. All of these abilities give monks an edge in combat.

Advantages

There are several advantages that monks have in combat. Firstly, their increased speed allows them to get in and out of combat quickly. Additionally, their ability to jump and climb gives them an added dimension of mobility in battle. Lastly, their Focus on unarmed combat means that they can take down enemies without having to worry about being disarmed.

Factors

You should consider several factors when choosing a race for your monk character. Firstly, consider whether or not the race has a bonus to Dexerity or Wisdom. These are the two most important stats for monks. Additionally, consider whether or not the race has any disadvantages that could hinder your character in combat—some things to look out for include low strength or Constitution scores.

With all of this in mind, here are the five best races for monk 5E:

Aasimar is an excellent choice for monks because they get a +2 bonus to both Dexterity and Wisdom. In addition, they have access to Darkvision and Celestial Resistance, both of which can be helpful in combat situations. However, keep in mind that Aasimar does have a disadvantage when it comes to Strength (-2).

Elves are another excellent choice for monks because they get a +2 bonus to Dexterity and access to Fey Step (which allows them to teleport short distances). However, they do have a disadvantage when it comes to Constitution (-2).

Half-Orcs make good monks because they get a +2 bonus to Strength (which is helpful for making unarmed attacks), as well as Darkvision (which can be helpful in dimly-lit dungeons). However, keep in mind that Half-Orcs do have a disadvantage when it comes to Intelligence (-2).

Humans are always a solid choice for any class because they get a +1 bonus to all stats. This means that humans are versatile and can excel at any role within the party.

Tritons make good monks because they get a +1 bonus to Strength and Constitution (both of which are helpful for making unarmed attacks), as well as access to Amphibious (which allows them to stay submerged underwater without suffocating). However, keep in mind that Tritons also have a disadvantage when it comes to Dexterity (-1).

Conclusion:

When choosing your next Dungeons and Dragons character, consider playing a monk. Monks are versatile and agile characters with an emphasis on unarmed combat. Use this blog post as a guide when choosing your character’s race; the five races listed above (Aasimar, Elf, Half-Orc, Human, Triton) are all great choices for monks! Thanks for reading!

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